A Dictionary of Science Fiction Runs From Afrofuturism to Zero-G | Arts & Culture

In the summer of 1987, movie audiences first met Robocop in the science fiction classic about violence and corrupt corporate power in a future, dystopian Detroit. But the title word is much older than that, going back at least to a 1957 short story by writer Harlan Ellison, in which a tentacled “robocop” pursues a character. The prefix “robo-,” in turn, dates at least to 1945, when Astounding Science Fiction published a story by A.E. van Vogt mentioning “roboplanes” flying through the sky. “Robo-,” of course, comes from “robot,” a word created by Czech author Karel Čapek in his 1920 play R.U.R.: Rossum’s Universal Robots, about synthetic humans created to perform drudge work who eventually rebel, destroying humanity.

This is the kind of rabbit hole a reader can go down in the Historical Dictionary of Science Fiction, a resource decades in the

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Executive Order on Guaranteeing an Educational Environment Free from Discrimination on the Basis of Sex, Including Sexual Orientation or Gender Identity

    By the authority vested in me as President by the Constitution and the laws of the United States of America, it is hereby ordered as follows:
    Section 1.  Policy.  It is the policy of my Administration that all students should be guaranteed an educational environment free from discrimination on the basis of sex, including discrimination in the form of sexual harassment, which encompasses sexual violence, and including discrimination on the basis of sexual orientation or gender identity.  For students attending schools and other educational institutions that receive Federal financial assistance, this guarantee is codified, in part, in Title IX of the Education Amendments of 1972, 20 U.S.C. 1681 et seq., which prohibits discrimination on the basis of sex in education programs or activities receiving Federal financial assistance.
    Sec. 2.  Review of Agency Actions.  (a)  Within 100 days of the date of this order, the Secretary of Education, in consultation with

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Game-based learning brings play into the high school classroom

In a recent study, Johnson worked with students in her English Methods class to design, build and test an analog board game called Race to the White House. The class worked with a ninth-grade teacher at a local high school who was teaching a unit on evidence-based argumentation. The teacher reported that her students needed more practice making claims based on evidence and anticipating counterarguments.

“We wanted to connect the students’ out-of-school knowledge—their understanding of current events, interest in games and skills expressing their opinions—with the in-class experience of argumentative thinking and writing,” says Johnson.    The class went through an iterative design process to develop a game in which players assume the role of presidential candidates. In order to advance across the board and toward the goal of becoming president, players must argue various policy positions using evidence and commentary to persuade their fellow players.

The project offered the

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