The unpredictable Covid-19 pandemic enhanced the digital learning experience from a three-year-old to a Ph.D. student. The era brought extreme challenges with it and the most difficult one was the exposure of experiential learning. Students got to study everything online. However, to back the education practically, there was an associated struggle for the mentor as well as for the parents.
There was also a belief that stated that student’s learning needs should be made fun by the use of some measures. Also, these measures were supposed to have a positive impact on the kids’ digital education.
In recent times, education requires you to be skilled in anything and everything you perform, whether it is classroom studies or co-curricular activities. Every skill counts in the modern-day education system. Therefore, it was imperative to transform the learning procedure of the K-12 segment with the joy of learning-based smart toys. The modification in