Leading Smart Home Rental Provider Ontario Green Savings Launches Consumer Education Video Series

Homeowners are invited to subscribe to Ontario Green Savings’ YouTube channel and turn on notifications, so that they can be immediately updated when new content is available

TORONTO, ON / ACCESSWIRE / April 2, 2021 / Ontario Green Savings, a leading Smart Home Rental Program provider in Ontario that delivers energy saving and smart home automation solutions to thousands of customers across the province, has launched a consumer education video series.

The videos, which are available on the company’s YouTube channel, provide clear, easy-to-understand information on key topics that are top-of-mind for many of today’s homeowners, such as: what to know when updating appliances, how to reduce carbon footprint at home, why it makes sense to purchase an HVAC protection plan, and signs that it’s time to replace vs. repair home appliances.

With respect to what homeowners need to know about updating appliances, Ontario Green Savings points out that

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STDs are rising among teens. Can video games help?

Perhaps for no group does the specter of sexually transmitted diseases loom larger than it does for young people. At the beginning of the last decade, youth aged 15 to 24 accounted for half of new STD cases in the United States, though they made up just 27 percent of the sexually active population. An estimated 44 percent of all adolescents and young adults living with HIV/AIDS were unaware of their status. And by many accounts, the problem seemed to only be getting worse: Between 2016 and 2017, rates of chlamydia, gonorrhea, and syphilis each climbed by between 7 and 16 percent among U.S. adolescents.

Public health experts say these worrying trends likely result from a number of individual and systemic factors, including stigma, inadequate access to clinics, and a lack of appropriate sexual health education. In response, a growing cadre of researchers has begun to explore

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A Video Game Makes Math And English Classes A Full-Body Experience

Dance parties, movement breaks and jumping around are a typical part of many pre-K classrooms. But jumping about isn’t just a way to get the wiggles out in Greenburgh Central School District, in a suburb of New York City.

Kids here are learning critical math and English skills through an online platform, called Kinems. Similar to a Nintendo Wii, the platform uses motion-based sensors and allows touchless interaction, enabling kids to control an avatar on the screen by moving their bodies.

Miriam Figueroa, a pre-K teacher in the district, said the physical activity combined with a virtual world with bright colors and animated characters is engaging, even for the shyest students, and also for students who struggle with learning differences such as ADHD, dyslexia, dyspraxia and autism.

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The whole-body engagement is especially important to her students, nearly all of whom are in special education.

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How the Pandemic Helped Schools Integrate Video Games

The pandemic has impacted many industries. Esports and video games got a boost as it was a sport that did not need to be in person. These online continuations of the season gave a boost to the industry as well as popular games such as Animal Crossing, Among Us and the resurgence of Minecraft defined the quarantine. This, coupled with many students being in distance learning, gave streaming and video games a huge platform. The beginning of the pandemic was all about Animal Crossing which was a game that crossed into the mainstream. There were even politicians like President Biden who made their own island to show that they knew what was ‘hip’ and ‘cool’ with the youth.

This is all a fancy way of saying that the pandemic created an environment where streaming and video games collided. What isn’t talked about in relation to streaming and video games is

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