Video games act as catalysts to boost kids’ learning abilities

College Station (Texas): In an effort to curtail how much time young people spend playing video games, China has banned students from playing them during the school week and limits them to just one hour per day on Fridays, weekends and holidays. The new rule took effect Sept 1, 2021. From my standpoint as a video game designer and scholar who specialises in game-based learning, I don’t see a need to limit video game play among students during the school week. Instead, I see a need to expand it — and to do so during the regular school day.

Video games are one of the most popular mediums of our times. One estimate shows that by 2025, the global gaming market will amount to USD 268.8 billion annually — significantly higher than the USD 178 billion it is in 2021. The money spent on gaming does not just facilitate a

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Using video games for online student engagement

Play is a fundamental way in which we learn. Long before children encounter formal educational methods, they play, learning new skills and behaviours along the way.

As a formalised style of play, games are well suited to education. They are inherently engaging and have built-in reward structures and variable levels of difficulty. Furthermore, many games encourage cooperation, group work and the development of communication and problem-solving skills. For these reasons, games are used extensively in early years education.

However, their use in further and higher education is much rarer. While we see examples of gamification (using game elements in a non-game setting), actual games are scarce. Significantly, games are often perceived as juvenile pursuits, inappropriate for adult learners. There is also a lack of an established pedagogy and a much smaller library of specifically designed learning games aimed at older learners.

However, there are many opportunities to use games

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Kids’ love for video games can improve classroom learning, study finds

Credit: CC0 Public Domain

Kids’ love for video games should be harnessed by teachers to improve classroom learning, new Australian research has found.

The study looked at the ‘gaming’ habits of 318 girls and boys in Year 3 (seven and eight years old) from 14 Queensland schools across the Government, Anglican, and Catholic sectors.

The findings, “Boys’ gaming identities and opportunities for learning,” were published by the academic journal Learning, Media and Technology.

Lead researcher Australian Catholic University’s Associate Professor Laura Scholes, from the Institute for Learning Sciences and Teacher Education, said there was a lack of understanding about the benefits of video games for children.

“Gaming has a controversial image, but the research shows it’s the type and quality of the games, and the amount of time spent playing the games, which matter most,” Scholes said.

“Teachers can use video games like Minecraft to build teamwork and

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Video Games

This is the one which A&M boosters who paid Jimbo Fisher a fortune have circled. This is the sport the place all that onerous work creating an insane tailgating bar pays off. I was in College Station for a 2016 game towards Tennessee, and I have to say it was a tailgating atmosphere that doesn’t get practically the credit score it deserves. There is a woods next to the stadium the place it’s only a free for all, or it was five years in the past. I’m informed by a reader that the transfer for out-of-towners is to simply walk right into a tailgating area and introduce your self. Say you’re on the town to get the final word experience and these Texans will welcome you in with open arms. Auburn at Penn State, Sept. 18 – Penn State was already one of those tailgating locations that the consultants swear … Read More