Art Meets Science at Athens Science Festival | various , video

ATHENS — What does artificial intelligence have in common with jazz music? How did the Covid-19 pandemic affect creativity and experimentation? Can robots develop artistic tendencies? Are science and art two unrelated worlds, or do they complete each other?

We tend to associate science with logic, objectivity and rules, and art with imagination, subjectivity and freedom. However, if we take a closer look, we realise that these two worlds do not oppose each other, but they are indeed complementary. 

This year, Athens Science Festival will attempt to explore and highlight that complementarity between art and science. From March 27th to 29th, 2021, ASF returns, online and in live broadcast from Technopolis City of Athens, to introduce us to “An era of Heroes”. Through exciting live talks and innovative digital events, the largest science festival in Greece will present the latest developments in the relationship between science and art by asking

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Latinx culture and connections in video games | News



Latinx and video games

The discussion of how culture and values can be spread across video games in regards to Latinx culture is brought up by Iowa State staff members. 




Ezequiel Aleman, research assistant, along with Larysa Nadolny, Iowa State associate professor, presented “Latinx Games for Learning and Change” Friday at the Iowa State Conference on Race and Ethnicity (ISCORE).

The presentation focused not only on how video games use Latinx culture as entertainment, but how Latinx culture can use video games to educate, connect and promote values.

Aleman was inspired after participating in the One Laptop Per Child project, where he worked as a teacher of a marginalized community at the time and witnessed thousands of kids getting a computer for the first time in their lives. Two weeks after they got them, the kids figured out how to use them and install games in them. 

“This

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Video Games are Transforming Education and Work Around the World

Spurred by the pandemic, immersive tech—augmented reality and virtual reality—transformed how we learn, work and live.

Its real transformational potential is in the emerging markets. Barriers to employment and education lowered by the internet can be altogether eliminated by immersive technologies.

Although rooted in video games, this tech has been forecast to change the world for several years. That promise seemed distant: Google Glasses were unnecessary and FarmVille came and went in a flash.

As the pandemic forced us to live more of our lives online, it has also posed the question of how we can make those online lives as realistic, productive and engaging—in other words, as immersive—as their offline equivalents.

Immersive technology extends and enriches the user’s current experience of reality. It provides suspension of disbelief through creative and technical production values found in video games like Fortnite or TV shows like Black Mirror or The Mandalorian.

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Scientists teach pigs how to play a video game, and pigs are good at it

I’m here live. I’m a pig.


Eston Martz/Pennsylvania State University

Yorkshire pigs Hamlet and Omelette and Panepinto micro pigs Ebony and Ivory are ambassadors for their species. The quartet was the focus of a study that tested whether they could learn to play a video game. Spoiler alert: They were pretty good at it.

Purdue animal behavior specialist Candace Croney and chimpanzee cognition expert Sarah Boysen co-authored a study on the pigs published in the journal Frontiers in Psychology on Thursday. The study chronicles an experiment to investigate the cognitive processes (“such as memory, attention, and conceptualization”) of farm animals.

The experiment involved first teaching the pigs how to manipulate a joystick using their snouts. They were then taught to use the joystick to play a video game on a monitor in front of them.

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