MIT and Esme Learning Launch Two New Online Courses in Data Strategy, Smart Mobility

BOSTON–(BUSINESS WIRE)–Esme Learning and the Massachusetts Institute of Technology (MIT) have expanded their collaboration in online executive education with two new six-week courses: Data Strategy: Leverage AI for Business and Smart Mobility: The Future of Transportation Tech & Sustainable Cities.

Successful course participants for both courses will receive a certificate issued by the MIT School of Architecture and Planning (SA+P).

“The next 50 years will bring about profound change in many fields, and working professionals will need to reskill and upskill to prepare for jobs of the future,” said Beth Porter, co-founder and managing director at Esme Learning. “Esme Learning and MIT identified two key industries – mobility and data – as the next to face rapid growth. Our collaboration ensures that working professionals in these industries can easily upskill with help from industry-leading guest speakers in an immersive learning environment.”

“Esme Learning’s courses are

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Using video games for online student engagement

Play is a fundamental way in which we learn. Long before children encounter formal educational methods, they play, learning new skills and behaviours along the way.

As a formalised style of play, games are well suited to education. They are inherently engaging and have built-in reward structures and variable levels of difficulty. Furthermore, many games encourage cooperation, group work and the development of communication and problem-solving skills. For these reasons, games are used extensively in early years education.

However, their use in further and higher education is much rarer. While we see examples of gamification (using game elements in a non-game setting), actual games are scarce. Significantly, games are often perceived as juvenile pursuits, inappropriate for adult learners. There is also a lack of an established pedagogy and a much smaller library of specifically designed learning games aimed at older learners.

However, there are many opportunities to use games

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Online Education Management System Industry Size 2019, Market Opportunities, Share Analysis up to 2025

A Research study on Online Education Management System Market analyzes and offers ideas of exhaustive research on ancient and recent Online Education Management System market size. Along with the estimated future possibilities of the market and emerging trends in the Online Education Management System market.

A wide-ranging analysis of the Online Education Management System market is presented in this report, along with a brief overview of the segments in the Online Education Management System industry. The competitive landscape section of the Online Education Management System Market report provides a clear insight into the market share analysis of key industry players. Vital information regarding important competitors in this industry is inculcated in the report. Furthermore, details regarding regions that have received highest returns is also incorporated.

The study presents a feasible estimate of the current market scenario, including the Online Education Management System market size with regards to the volume and

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FWC offers new educational online games for young anglers

FLORIDA — Educators of all stripes have long known the value of presenting information in the form of games. People just seem to better retain knowledge or lessons when learning is fun.

The Florida Fish and Wildlife Conservation Commission is the latest organization to board the “edutainment” train, with an online suite of five games aimed at teaching young players about the rules and best practices of saltwater fishing in the Sunshine State.


What You Need To Know

  • The Florida Fish and Wildlife Conservation Commission now has fishing games on its website

  • The five games are designed to educate and inform younger anglers about marine species and care

  • The games can be played in a web browser

“We have some staff that have been talking for many, many years about creating some sort of cool game,” says Amanda Nalley of FWC’s Marine Fisheries Management department. “When COVID hit, it became

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