How the metaverse moved from science fiction to reality

The metaverse is a network of always-on virtual environments in which many people can interact with one another and digital objects while operating virtual representations – or avatars – of themselves.

Think of a combination of immersive virtual reality, a massively multiplayer online role-playing game and the web.

The metaverse is a concept from science fiction that many people in the technology industry envision as the successor to today’s internet. It’s only a vision at this point, but technology companies like Facebook are aiming to make it the setting for many online activities, including work, play, studying and shopping.

Metaverse is a portmanteau of meta, meaning transcendent, and verse, from universe. Sci-fi novelist Neal Stephenson coined the term in his 1992 novel “Snow Crash” to describe the virtual world in which the protagonist, Hiro Protagonist, socializes, shops and vanquishes real-world enemies through his avatar. The concept predates

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Starfield is science-fiction grounded in reality, and takes inspiration from SpaceX

One of the biggest games at E3 2021 is Starfield, the next role-playing game from Bethesda Games Studios. As a new IP exploring science-fiction concepts, the teaser trailer was light on details but set the tone for what players can expect.

As part of the game’s unveiling, director Todd Howard spoke with The Telegraph about the inspiration for the game’s aesthetic and how everything is grounded in reality. Despite taking place 300 years in the future, Starfield borrows ideas that are being explored today, including from SpaceX, which designs , manufactures and launches advanced rockets and spacecraft. Howard visited the campus ”to talk to people who could see further than what I was seeing right now” and came back with ideas that influenced the game’s look and feel, as well as it’s gameplay.  

“It’s being able to play with something where the technology level and the logic of how humankind

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Science fiction becomes reality

By Opinion Time of article published May 16, 2021

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By: Louis Fourie

QUANTAM mechanics has many mysteries, of which the most well-known is probably the fact that the outcome of a quantum experiment can change, depending on whether we measure the property of the particles.

This “observer effect” seems to undermine the basic supposition behind all science, namely that there is an objective world, regardless of the actions of us as human beings. If the way the world behaves depends on how – or if – we observe it, what does “objective reality” really mean? Is objectivity merely an illusion?

One of the most interesting experiments is the “double-slit experiment”. If a beam of light is projected at a screen with two vertical slits close to one another, some of the light will pass through the slits and interfere with each other. If the

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This Tech Was Science Fiction 20 Years Ago. Now It’s Reality

Twenty years really isn’t all that long. A couple of decades ago, kids were reading Harry Potter books, Pixar movies were all the rage, and Microsoft’s Xbox and Sony’s PlayStation were battling it out for video game supremacy. That doesn’t sound all that different from 2021.

But technology has come a long way in that time. Not only is today’s tech far more powerful than it was 20 years ago, but a lot of the gadgets we thought of as science fiction have become part of our lives. Heck, in some cases, this technology has become so ubiquitous that we don’t even think about it as being cutting-edge tech.

Here are seven prime examples of bits of tech that were considered sci-fi just 20 years back.

Self-driving cars

As recently as 2004, well-respected economists Frank Levy and Richard Murnane of the Massachusetts Institute of Technology and Harvard, respectively, argued in

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