In this day and age, it’s virtually impossible to have sufficient expertise to figure out what the complete, comprehensive, scientifically validated truth surrounding any issue is. Unless you yourself have spent many years studying, researching, and actively participating in furthering the scientific endeavor in a particular field, you can be certain — with an incredibly high degree of confidence — that your non-expertise will fundamentally limit the depth and breadth of your understanding. Put simply, your inexperience, relative to that of bona fide professionals, gives you too many blind spots that you yourself will be unaware of, to be able to
New York, USA, Aug. 31, 2021 (GLOBE NEWSWIRE) — According to a report published by Research Dive, the global smart learning market is anticipated to generate significant revenue of $74,179.1 million, at a CAGR of 19.2% during the forecast period, 2019-2026.
Download FREE Sample Report of the Global Smart Learning Market: https://www.researchdive.com/download-sample/133
The inclusive report provides a brief overview of the current scenario of the market including significant aspects of the market such as growth factors, challenges, restraints, and various opportunities during the forecast period. The report also provides all the market figures, making it easier and helpful for the new participants to understand the market.
Dynamics of the Market
Drivers: Rising implementation of advanced education technologies by the educational institutes is expected to be one of the major factors driving the growth of the market during the forecast period. The state-of-the-art education system with innovative technologies such
College Station (Texas): In an effort to curtail how much time young people spend playing video games, China has banned students from playing them during the school week and limits them to just one hour per day on Fridays, weekends and holidays. The new rule took effect Sept 1, 2021. From my standpoint as a video game designer and scholar who specialises in game-based learning, I don’t see a need to limit video game play among students during the school week. Instead, I see a need to expand it — and to do so during the regular school day.
Video games are one of the most popular mediums of our times. One estimate shows that by 2025, the global gaming market will amount to USD 268.8 billion annually — significantly higher than the USD 178 billion it is in 2021. The money spent on gaming does not just facilitate a
Learning management systems in education allow teachers to keep track of a student’s progress in terms of course completion, knowledge gaps identified, participation and engagement level, and time required to complete the course.
FREMONT, CA: With the advancement of technology and the ever-changing needs of modern learners, the traditional classroom-based method is quickly losing its relevance and efficiency.
In such a situation, using Learning Management Systems in education provides a sensible alternative to educational institutions, allowing instructors to deliver customised information, utilise numerous pedagogical methods, and engage their students far better than before.
How Can Educational Institutes Leverage Learning Management Systems in Education?
Limitless Customization Options
Higher education institutions may find LMS to be a useful tool because it allows them to customise it to their liking. Instructors have complete freedom to customise the e-learning content for their courses as much as they want, from any location and at any